APB

After finishing the downloadable content for Crackdown I then moved on to APB to help the Prop department with asset creation and outsource control. I was then promoted to the Lead Vehicle Artist post in 2008 during the final 2 years of development on APB






Prop Examples






I also supervised the vehicle team in the creation of the final set of 'Tier 3' vehicles, and preset vehicle designs using the symbol designer in the garage, the result was over 100 vehicle variations the players could choose from....

Vehicle Presets